GW2 Auric Basin Mastery Insights and Strongboxes Guide.Special thanks toVersepelles for the help in creating the guide.
Contents
- 1 Mastery Insights
- 1.1 Auric Basin Insight: Mask of the Fallen
- 1.2 Auric Basin Insight: Lastgear Standing
- 1.3 Auric Basin Insight: The Falls
- 1.4 Auric Basin Insight: Jawatl Grounds
- 1.5 Auric Basin Insight: Southwatch Creep
- 1.6 Auric Basin Insight: Eastwatch Bluff
- 1.7 Auric Basin Insight: Burnisher Quarry
- 1.8 Auric Basin Insight: Luminate’s Throne
- 2 Strongboxes
- 2.1 Straight and Narrow Strongbox
- 2.2 Endurance Strongbox
- 2.3 Slice of Sky Strongbox
- 2.4 Vengeance Rising Strongbox
- 2.5 Obsidian Triumph Strongbox
- 3 Acknowledgments
There are 8 Mastery Insight points granting 8 Mastery Points and 8 AP intotal. Additionally, there are 5 strongboxes granting a total of 5Mastery points and 10 APs for a total of 13 Mastery points and 18 APs.
Mastery Insights
Auric Basin Insight: Mask of the Fallen
From Wanderer’s Waypoint, glide south but don’t decrease your altitudetoo much. Your goal is to be just high enough to glide to the Quetzalcamp north of the Exalted city so you will need to stop at some treebranches in between to recharge your endurance. Once you are there, runto the wall with the mastery point and jump on the ledges.
- Mastery req: Basic Gliding
Auric Basin Insight: Lastgear Standing
Begin at Westwatch waypoint. Run south through a valley of pocketraptors, then jump on a bounce mushroom which will send you directly tothe mastery insight.
- Masteries req: Bouncing Mushrooms
Auric Basin Insight: The Falls
Begin at Southwatch Creep waypoint. Run west past some mushroom chargersand Mordrem, then turn north through a cave with some pocket raptors.Through the cave is an open area with a prominent protruding rock. Glideoff the rock directly into the waterfall.
- Masteries req: Basic Gliding
Auric Basin Insight: Jawatl Grounds
Begin at Chak Hollow waypoint. Run west up the logs surrounding theMordrem camp. Through the large hollow log, jump to the northeast andimmediately glide into the updraft. Turn to the west, and follow theupdrafts to the insight.
- Masteries req: Updraft
Auric Basin Insight: Southwatch Creep
Begin at Southwatch Waypoint. Travel west through some mushroom chargersand Mordrem. Hop up the mushroom, then glide back north then east,following the updrafts.
- Masteries req: Updraft, Bouncing Mushrooms
Auric Basin Insight: Eastwatch Bluff
Start at Eastwatch waypoint. Travel south towards the exalted pylon.Near the pylon are two mushrooms which lead to the insight point, but ifthe pylon is inactive, there may be many Mordrem guarding the area.
- Masteries req: Bouncing Mushrooms
Auric Basin Insight: Burnisher Quarry
Use either Nuhoch Wallows or Leyline gliding to get to the BurnisherQuarry area and then head south via the caverns there to a pit filledwith poison. You will need Itzel Poison Lore to be able to survive longenough for a channel. The poison will interrupt your channel so even ifyou can survive for a few seconds, you won’t be able to channel it.
- Masteries req: Nuhoch Wallows/Leyline Gliding and Itzel Poison Lore
Auric Basin Insight: Luminate’s Throne
From westgate, take a left into the wall with bunch of pillars. You willfind bouncing mushrooms on the north side of the hall you can use to getup to this area. The mastery point is at the end.
- Masteries req: Bouncing Mushrooms
Strongboxes
Straight and Narrow Strongbox
Begin at Wanderer’s waypoint. Travel southeast to a bounce mushroomwhich leads to a number of exalted portals in a tree. Jump off the eastedge and glide to the mastery point.
- Mastery Req: Basic Gliding, Bouncing Mushroms
Endurance Strongbox
Run west from Southwatch waypoint to the “Fungus among us” activity (itis up a tree you have to climb). Travel up the activity path into thecave. The strongbox is at the top of the cave so you will need to dosome jumping to get to it.
- Masteries req: none
Slice of Sky Strongbox
Run south from Westwatch Waypoint and take the bouncing mushroom at thebend near Lastgear standing. This will put you up to a platform and youcan glide to the strongbox.
- Masteries req: Basic Gliding, Bouncing Mushrooms
Vengeance Rising Strongbox
From Eastwarch waypoint, head to the waterfall and drop down to thewater below. You will find path to a cave to your left that leads to astrongbox. A veteran mob spawns when you enter the cave but you canbypass it stealth if you do not wish to fight it.
- Masteries req: none
Obsidian Triumph Strongbox
Run south from Eastwatch waypoint to the exalted Pylon Area. You caneither use the bouncing mushrooms or the pile rocks to get up the ledgeand head to the strongbox.
- Masteries req: none
Acknowledgments
Special thanks to Versepelles for the building the guide and providingit with images, writeups and videos.
Archived Disqus comments
SR
Can confirm all, brilliant again, thanks 🙂
asd
What of the mastery at Maguuma Shallows?
Corson
Yeah the one that you need to fly down to from the HP and intoVinetooth Den to get. The one that also requires Poison Lore toget.
Ardenwolfe
Awesome as always!
Ivan
Dulfy delivers again
commentor
Burnisher Quarry mastery point: I just did it without the antipoisonmastery on a Guardian: cast a good healing skill right when landed(signet), use regen shout, and cast stability shout whilechanneling. Got it and died 2 second after.
Reji
thanks Dulfy <3 – Tiburron
Curtis
You don’t need poison mastery for Auric Basin Insight: BurnisherQuarry. I just completed it on my mesmer without mastery. You justhave to be fast, the poison doesn’t interrupt the channel.
Bearodactyl
You also don’t need anything but gliding mastery… Well maybelean technique. Need to test.
narg
for Burnisher quarry you dont even need leyline gliding, justrun up to top of Vinetooth Den (thru Tengu HP, go to clif andjump down in direction of mastery, there is small balcony withentrance to mastery
Athemoe
You can also do Burnisher Quarry with plague form as necromancer ifyou don’t have poison mastery! http://i.imgur.com/DK4Hd9d.jpg